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Software Engineer - Sensor Research

**Summary:**

Reality Labs Research (RL-R) brings together a world-class team of diverse and highly interdisciplinary researchers, hardware engineers, and software developers to create the future of augmented and virtual reality. The Sensors and Systems Research team builds cutting-edge prototypes to demonstrate novel sensor technology that will enable the next great wave of human experiences.As a Sensor Software Engineer, you’ll work with world class experts in sensor technology to accelerate scientific discovery and generate viable paths to consumer products that will connect people in meaningful ways for decades to come. You’ll define and establish software systems that enable rapid prototyping and experimentation, and you’ll help build experiences that showcase the capabilities of modern sensor technology.Our team is comfortable with ambiguity, nurtures a sense of ownership, and embraces an honest and considerate environment. Join us as we work together to advance the state-of-art in sensor technologies, including machine perception sensors and hyper low-power sensors.

**Required Skills:**

Software Engineer - Sensor Research Responsibilities:

1. Design and develop sensor prototypes and experiences that allow research scientists to quickly model and explore design tradeoffs.

2. Partner with research scientists to deeply understand their problem domains and create the systems and tools that turbocharge their work.

3. Work with hardware teams, electrical engineers and embedded systems developers to interface with the systems used in sensor and camera prototypes.

4. Make informed architectural tradeoffs to rapidly deliver software solutions that help quantify and visualize sensor capabilities such as quality and performance.

5. Write clean readable code, debug complex problems that span systems, understand priorities and get things done with high efficiency.

6. Learn constantly, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving.

**Minimum Qualifications:**

Minimum Qualifications:

7. Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.

8. 5+ years C/C++ experience, including C++11 (and up) features and principles

9. 5+ years experience with realtime 2D/3D graphics rendering, video codecs, image processing, camera/sensor acquisition or related systems

**Preferred Qualifications:**

Preferred Qualifications:

10. Game engines such as Unity or Unreal

11. Developing AR/VR applications

12. Interfacing with embedded devices and firmware

13. Working with electrical engineers, FPGA or firmware developers

14. Experience developing C++ applications which run on a mobile SoC

**Public Compensation:**

$146,994/year to $208,000/year + bonus + equity + benefits

**Industry:** Internet

**Equal Opportunity:**

Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.

Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.


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