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Senior Software Engineer on Minecraft

At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.

Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.

We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.

Minecraft inspires people around the world to create together and has resulted in one of the most active and passionate player communities in history. The game is available on over a dozen platforms, including mobile devices, PCs, and consoles, and is the best selling game of all time with over 200 million copies sold, and over 100 million players every month. The Marketplace Persona team on Minecraft is looking for a Senior Software Engineer to drive the timely delivery of next generation game technology related to the in-game marketplace.

You will take end-to-end ownership of developing and integrating new features that allow the player to change their appearance in-game and across the Minecraft franchise, along with other core Marketplace features. As the owner, you will evaluate requirements, define criteria, estimate costs, maintain the software, and fix bugs. You will have the ability to shape the player experience through Marketplace content and will be responsible for features visible to all Minecraft players that determine how they play the game and what the future of Minecraft looks like. This role will require insight and experience to deliver quality work while balancing various dependencies, risks, and timelines.

As a seasoned Software Engineer on Minecraft you work with peers across disciplines (Services Engineering, Design, Production, and Test) to build robust and high-quality features on a predictable schedule. Identifying technological opportunities and improvements, as well as prototyping new techniques will be critical to the effectiveness of the role.

Qualified candidates should have a resilient grasp of computer science fundamentals, a solid algorithmic foundation, sharp technical design skills, and a healthy appetite for tackling hard, ambiguous problems.

Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

**Responsibilities**

- Author highly efficient, clean code, and delivery it in a timely manner.

- Readily accept constructive feedback from peers about submitted code.

- Participate in code reviews of peers' code.

- Lead in C++ design and implementation. Mentor other team members on proper C++ usage.

- Achieve acomplished outcomes via resilient cross-discipline collaboration and communication.

**Qualifications**

**Required/Minimum Qualifications**

· Bachelor's Degree in Computer Science, or related technical discipline AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C+o OR equivalent experience.

**Additional or Preferred Qualifications**

· Bachelor's Degree in Computer Science or related technical field AND 8+ years technical engineering experience with coding in languages including, but not limited to, C, C++,

o OR Master's Degree in Computer Science or related technical field AND 6+ years technical engineering experience with coding in languages including, but not limited to, C, C+o OR equivalent experience.

Software Engineering IC4 - The typical base pay range for this role across the U.S. is USD $112,000 - $218,400 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $145,800 - $238,600 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay

Microsoft will accept applications for the role until May 16, 2024.

\#mojangjobs #gamingjobs

Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations (https://careers.microsoft.com/v2/global/en/accessibility.html) .


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Senior Software Engineer on Minecraft

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